Top 10 Best Books to Read in Puzzle & Game Reference - August 2021



Here are our top ten recommendations if you are looking for the best books to read in Puzzle & Game Reference. We have made sure our list is diverse to cater to the interests of different types of readers.

1. Player's Handbook (Dungeons & Dragons)


Top 10 Best Books to Read in Puzzle & Game Reference - August 2021

Create heroic characters for the world’s greatest roleplaying game.   The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes.   Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction   • In Dungeons & Dragons , you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.   • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike.   • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world.   • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

  • Author: Wizards RPG Team
  • Publisher: Wizards of the Coast; Illustrated edition (August 19, 2014)
  • Genre: Humor & Entertainment, Puzzles & Games
  • ISBN: 978-0786965601
  • Dimensions: 8.53 x 0.73 x 11.12 inches

                 

2. Encyclopaedia Eorzea ~The World of Final Fantasy XIV~ Volume II


Top 10 Best Books to Read in Puzzle & Game Reference - August 2021

The second volume of the official Final Fantasy XIV lore books, written and compiled by the Final Fantasy XIV development team! Packed with art and information, this full-color, hardcover volume presents a panoramic overview of the world of Eorzea and its inhabitants. The world of Final Fantasy XIV has grown to encompass not only the untraversed corners of Eorzea, but the far-reaching lands of an entire new continent to the east. With new horizons come new discoveries, and so it is with great pleasure that we bring you the second volume of Square Enix’s best-selling Encyclopaedia Eorzea , containing hundreds of pages of newly compiled information on the realms we proudly call our second home.   Dedicated to those for whom the pursuit of knowledge is a never-ending journey.   Includes an exclusive bonus item code for an in-game item, Matoya’s Hat (head gear)!

  • Author: Square Enix
  • Publisher: Square Enix Books (April 12, 2022)
  • Genre: Arts & Photography, Other Media
  • ISBN: 978-1646091430

                 

3. Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)


Top 10 Best Books to Read in Puzzle & Game Reference - August 2021

Weave legendary stories in the world’s greatest roleplaying game.   All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore.   “The Dungeon Master’s Guide is the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com   “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.” —Neima Jahromi, The New Yorker   • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories.   • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly.   • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease.   • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.   • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

  • Author: Wizards RPG Team
  • Publisher: Wizards of the Coast; 5th edition (December 9, 2014)
  • Genre: Humor & Entertainment, Puzzles & Games
  • ISBN: 978-0786965625
  • Dimensions: 8.51 x 0.85 x 11.17 inches

                 

4. Volo's Guide to Monsters (Dungeons & Dragons)


Top 10 Best Books to Read in Puzzle & Game Reference - August 2021

Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying game   This is NOT just another Monster Manual ! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere. · A deep dive into the lore behind some of D&D’s most popular and iconic monsters · Dozens of monsters new to the fifth edition to include in your epic adventures · New playable races to allow you to build characters to fit nearly any type of story in your D&D game.   The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille.  Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.   Research has never been so dangerous!

  • Author: Wizards RPG Team
  • Publisher: Wizards of the Coast; Illustrated edition (November 15, 2016)
  • Genre: Humor & Entertainment, Puzzles & Games
  • ISBN: 978-0786966011
  • Dimensions: 8.5 x 0.6 x 10.9 inches

                 

5. Dungeons & Dragons Starter Set


Top 10 Best Books to Read in Puzzle & Game Reference - August 2021

Everything you need to start playing the world’s greatest roleplaying game. “I recommend the D&D Starter Set for anyone who’s curious and wants to learn D&D.” —Ed Grabionowski, io9.Gizmodo.com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! • FIVE READY-TO-PLAY CHARACTERS • SIX DICE • ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER • ONE RULEBOOK • ONE CHARACTER SHEET “D&D acolytes are everywhere. . .Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.” —Neima Jahromi, The New Yorker Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. The main Dungeons & Dragons books are the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.

  • Author: Wizards RPG Team
  • Publisher: Wizards of the Coast; Brdgm edition (July 15, 2014)
  • Genre: Humor & Entertainment, Puzzles & Games
  • ISBN: 978-0786965595
  • Dimensions: 9.08 x 2.14 x 11.54 inches

                 



6. Bobby Fischer Teaches Chess


Top 10 Best Books to Read in Puzzle & Game Reference - August 2021

A one-of-a-kind masterclass in chess from the greatest player of all time. Learn how to play chess the Bobby Fischer way with the fastest, most efficient, most  enjoyable  method ever devised. Whether you’re just learning the game or looking for more complex strategies, these practice problems and exercises will help you master the art of the checkmate.  This book teaches through a programmed learning method: It asks you a question. If you give the right answer, it goes on to the next question. If you give the wrong answer, it explains why the answer is wrong and asks you to go back and try again. Thanks to the book’s unique formatting, you will work through the exercises on the right-hand side, with the correct answer hidden on the next page. The left-hand pages are intentionally printed upside-down; after reaching the last page, simply turn the book upside-down and work your way back.   When you finish, not only will you be a much better chess player, you may even be able to beat Bobby Fischer at his own game!

  • Author: Bobby Fischer
  • Publisher: Bantam; Later Printing edition (July 1, 1982)
  • Genre: Humor & Entertainment, Puzzles & Games
  • ISBN: 978-0553263152
  • Dimensions: 4.19 x 0.75 x 6.84 inches

                 

7. The Official SCRABBLE Players Dictionary, Sixth Ed. (Mass Market Paperback) 2018 Copyright, by Merriam-Webster


Top 10 Best Books to Read in Puzzle & Game Reference - August 2021

NEW Edition! Written by the word experts at Merriam-Webster, this mass-market paperback SCRABBLE dictionary is the comprehensive book that millions of SCRABBLE players consider the only necessary resource for winning the game! Features more than 100,000 playable two- to eight- letter words including many newly added entries from a variety of fields. Updated to include new vocabulary such as facepalm, listicle, bitcoin, and emoji. Includes variant spelling with expanded coverage of Canadian and British words. Main entries offer a brief definition, a part-of-speech label, and inflected forms for fast, easy word validation. For homeschooling and remote learning students, it can be a fun way to build vocabulary. Endorsed by the North American SCRABBLE Players Association for recreational and school use. Copyright 2018

  • Author: Merriam-Webster
  • Publisher: Merriam-Webster, Inc.; 6th edition (September 1, 2018)
  • Genre: Humor & Entertainment, Puzzles & Games
  • ISBN: 978-0877795964
  • Dimensions: 4 x 1.8 x 6.7 inches

                 

8. The Legend of Zelda: Breath of the Wild The Complete Official Guide: -Expanded Edition


Top 10 Best Books to Read in Puzzle & Game Reference - August 2021

The Expanded Edition Guide to The Legend of Zelda: Breath of the Wild is a 512-page hardcover guidebook covering everything in the main game as well as the two Expansion Pass DLC packs “The Master Trials” and “The Champions’ Ballad”.  INCLUDES:  Expansion Pass concept art gallery; dedicated chapters covering both Expansion Passes; Reference and Analysis chapter; Maps chapter; all-new hardcover and an extensive 4-page Index. GUIDE DETAILS Maps Chapter: a dedicated 36-page atlas of Hyrule showing the exact location of all Korok seeds and treasure chests. Reference & Analysis Chapter: contains a farming manual showing how to acquire all items of prime interest efficiently; the best weapons and armor upgrades; the most effective recipes; the most lucrative gemstone mining spots; amiibo; merchants and much more. Expansion Pass Chapters: 34 pages dedicated to “The Master Trials” and “The Champions’ Ballad”. 100% AUTHORITATIVE: all side quests, all shrines of Trials and all information about collectible items fully mapped out; also includes optional challenges, mini-games, unlockables, Easter eggs, and more. At-a-glance Walkthroughs : annotated maps and screenshots show the optimal way through every quest and dungeon. Large map poster: two-sided and fully-annotated – covering the immense game area. Concept art: direct from the development team and beautifully laid out across two sections: 16 pages of concept art from  “The Master Trials” and “The Champions’ Ballad” as well as a 16-page art tour of the main game. Puzzle Master: every single puzzle and riddle unraveled with refined, visual solutions. Expert Combat Strategy: practical, reproducible tactics to crush all enemies and bosses. Comprehensive references: exhaustive appraisals of all items and monsters – including key parameters that are hidden in the game. Premium hardcover: with guide pages printed on superior-quality art paper. EASE OF USE: Instant searches, print navigation systems, extensive 4-page index and detailed map poster give you immediate access to the information you need.

  • Author: Piggyback
  • Publisher: Piggyback; Annotated edition (February 13, 2018)
  • Genre: Computers & Technology, Games & Strategy Guides
  • ISBN: 978-1911015482
  • Dimensions: 8 x 1.5 x 13.38 inches

                 

9. A Beginner's Guide to American Mah Jongg: How to Play the Game & Win


Top 10 Best Books to Read in Puzzle & Game Reference - August 2021

Learn the fascinating game of American Mahjong with this expert guide. This affordable best-selling book is one of the only available game strategy guides specifically geared toward American Mahjong (Mah Jongg) and follows the official National Mah Jongg League rules. Offering first-time players an easy-to-follow guide to this complex game, A Beginner's Guide to American Mah Jongg includes simple, easy-to-follow instructions and clear diagrams to walk the reader through each step of the game, including how to select a hand, how to play and how to develop winning strategies. A key feature is the color text which shows various hands and tiles. This Mahjong guide includes: Step-by-step instructions for gameplay. Hands-on "Do It" exercises Tips and quizzes for natural learning Mahjong background and history An explanation of tile symbolism Glossary of Mahjong terms A Beginner's Guide to American Mah Jongg is the perfect guide for all skill levels to learn Mahjong—from Mahjong beginners to pros.

  • Author: Elaine Sandberg
  • Publisher: Tuttle Publishing; Illustrated edition (June 15, 2007)
  • Genre: Humor & Entertainment, Puzzles & Games
  • ISBN: 978-0804838788
  • Dimensions: 6 x 0.5 x 9 inches

                 

10. The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters (1)


Top 10 Best Books to Read in Puzzle & Game Reference - August 2021

From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing , Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

  • Author: Keith Ammann
  • Publisher: Gallery / Saga Press; Illustrated edition (October 29, 2019)
  • Genre: Humor & Entertainment, Puzzles & Games
  • ISBN: 978-1982122669
  • Dimensions: 6 x 1.9 x 9 inches