Top 10 Best Books to Read in 3D Graphic Design - August 2021

Here are our top ten recommendations if you are looking for the best books to read in 3D Graphic Design. We have made sure our list is diverse to cater to the interests of different types of readers.

1. Blender 3D By Example: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil, 2nd Edition

Top 10 Best Books to Read in 3D Graphic Design - August 2021

Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features Learn the basics of 3D design and navigate your way around the Blender interface Understand how 3D components work and how to create 3D content for your games Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You'll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender's new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games. What you will learn Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut Understand Blender's Outliner hierarchy, collections, and modifiers Find solutions to common problems in modeling 3D characters and designs Implement lighting and probes to liven up an architectural scene using EEVEE Produce a final rendered image complete with lighting and post-processing effects Learn character concept art workflows and how to use the basics of Grease Pencil Learn how to use Blender's built-in texture painting tools Who this book is for Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you. Table of Contents Introduction to 3D and the Blender User Interface Editing a Viking Scene with a Basic 3D Workflow Modeling a Time Machine - Part 1 Modeling a Time Machine - Part 2 Modern Kitchen - Part 1: Kitbashing Modern Kitchen - Part 2: Materials and Textures Modern Kitchen - Part 3: Lighting and Rendering Illustrating an Alien Hero with Grease Pencil Animating an Exquisite Corpse in Grease Pencil Animating a Stylish Short with Grease Pencil Creating a Baby Dragon - Part 1: Sculpting Creating a Baby Dragon - Part 2: Retopology Creating a Baby Dragon - Part 3: UV Unwrapping Creating a Baby Dragon - Part 4: Baking and Painting Textures Creating a Baby Dragon - Part 5: Rigging and Animation The Wide World of Blender

  • Author: Oscar Baechler
  • Publisher: Packt Publishing; Illustrated edition (May 29, 2020)
  • Genre: Computers & Technology, Computer Science
  • ISBN: 978-1789612561
  • Dimensions: 7.5 x 1.49 x 9.25 inches


2. Blender For Dummies

Top 10 Best Books to Read in 3D Graphic Design - August 2021

Make your 3D world a reality Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool. Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all! Create 3D characters―no experience required Build scenes with texture and real lighting features Animate your creations and share them with the world Avoid common rookie mistakes This book is the ideal starting place for newcomers to the world of 3D modeling and animation.

  • Author: Jason van Gumster
  • Publisher: For Dummies; 4th edition (February 11, 2020)
  • Genre: Computers & Technology, Graphics & Design
  • ISBN: 978-1119616962
  • Dimensions: 7.3 x 1.5 x 9.1 inches


3. Optical Illusions Drawing Pages: A 3D Coloring Book for Adults and Kids. By Melting Mandalas

Top 10 Best Books to Read in 3D Graphic Design - August 2021

Grab those sharpies...Because it's time to color! Inside this unique and relaxing coloring book, you will find: 🎨 30 patterns that will come alive once you color them in. 🎨 Black-backed pages so you can color directly inside the book without annoying color bleed. 🎨A color testing page +16 color palates on the back cover to help you choose your colors. Your order will be printed, bound, and shipped directly from the Amazon warehouse (so you'll get it in ~2 days with Prime) So, do you know which colors you are going to use? Click “Add to Cart” now.

  • Author: Melting Mandalas
  • Publisher: Independently published (November 6, 2020)
  • Genre: Arts & Photography, Graphic Design
  • ISBN: 979-8560026868
  • Dimensions: 8.5 x 0.15 x 11 inches


4. Getting Started with 3D Printing: A Hands-on Guide to the Hardware, Software, and Services That Make the 3D Printing Ecosystem

Top 10 Best Books to Read in 3D Graphic Design - August 2021

The book is written in a casual, conversational style. It is easily accessible to those who have no prior knowledge in 3D printing, yet the book's message is solidly practical, technically accurate, and consumer-relevant. The chapters include contemporary, real-life learning exercises and insights for how to buy, use and maintain 3D printers. It also covers free 3D modeling software, as well as 3D printing services for those who don't want to immediately invest in the purchase of a 3D printer. Particular focus is placed on free and paid resources, the various choices available in 3D printing, and tutorials and troubleshooting guides.

  • Author: Liza Wallach Kloski
  • Publisher: Make Community, LLC; 2nd edition (May 11, 2021)
  • Genre: Computers & Technology, Hardware & DIY
  • ISBN: 978-1680456431
  • Dimensions: 7.5 x 0.55 x 9.25 inches


5. 3D Printing For Dummies (For Dummies (Computers))

Top 10 Best Books to Read in 3D Graphic Design - August 2021

The bestselling book on 3D printing 3D printing is one of the coolest inventions we've seen in our lifetime, and now you can join the ranks of businesspeople, entrepreneurs, and hobbyists who use it to do everything from printing foods and candles to replacement parts for older technologies―and tons of mind-blowing stuff in between! With 3D Printing For Dummies at the helm, you'll find all the fast and easy-to-follow guidance you need to grasp the methods available to create 3D printable objects using software, 3D scanners, and even photographs through open source software applications like 123D Catch. Thanks to the growing availability of 3D printers, this remarkable technology is coming to the masses, and there's no time like the present to let your imagination run wild and actually create whatever you dream up―quickly and inexpensively. When it comes to 3D printing, the sky's the limit! Covers each type of 3D printing technology available today: stereolithology, selective sintering, used deposition, and granular binding Provides information on the potential for the transformation of production and manufacturing, reuse and recycling, intellectual property design controls, and the commoditization of products Walks you through the process of creating a RepRap printer using open source designs, software, and hardware Offers strategies for improved success in 3D printing On your marks, get set, innovate!

  • Author: Richard Horne
  • Publisher: For Dummies; 2nd edition (May 22, 2017)
  • Genre: Arts & Photography, Architecture
  • ISBN: 978-1119386315
  • Dimensions: 7.3 x 1 x 9 inches


6. Hands-On Unity 2020 Game Development: Build, customize, and optimize professional games using Unity 2020 and C#

Top 10 Best Books to Read in 3D Graphic Design - August 2021

Build immersive game experiences using the new Unity 2020 features with this practical guide Key Features Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation Get started with building augmented reality experience using Unity's AR Foundation Book Description Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale. What you will learn Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline Implement postprocessing to increase graphics quality with full-screen effects Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken Add animations to your game using the Animator, Cinemachine, and Timeline Implement game artificial intelligence (AI) to control character behavior Detect and fix optimization issues using profilers and batching Who this book is for This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book. Table of Contents Designing a Game from Scratch Setting Up Unity Working with Scenes and GameObjects Grayboxing with Terrain and ProBuilder Importing and Integrating Assets Materials and Effects with URP and Shader Graph Visual Effects with Particle Systems and VFX Graph Lighting Using the Universal Render Pipeline Fullscreen Effects with postprocessing Sound and Music Integration User Interface Design Creating Animations with Animator, Cinemachine, and Timeline Introduction to Unity Scripting with C# Implementing Movement and Spawning Physics Collisions and Health System Win and Lose Conditions Scripting the UI, Sounds, and Graphics Implementing Game AI for Building Enemies (N.B. Please use the Look Inside option to see further chapters)

  • Author: Nicolas Alejandro Borromeo
  • Publisher: Packt Publishing (July 29, 2020)
  • Genre: Computers & Technology, Graphics & Design
  • ISBN: 978-1838642006
  • Dimensions: 7.5 x 1.31 x 9.25 inches


7. The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf)

Top 10 Best Books to Read in 3D Graphic Design - August 2021

Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.

  • Author: Jamis Buck
  • Publisher: Pragmatic Bookshelf; 1st edition (March 8, 2019)
  • Genre: Computers & Technology, Graphics & Design
  • ISBN: 978-1680502718
  • Dimensions: 7.5 x 0.61 x 9.25 inches


8. Physically Based Rendering: From Theory to Implementation

Top 10 Best Books to Read in 3D Graphic Design - August 2021

Physically Based Rendering: From Theory to Implementation, Third Edition , describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering Provides the source code for a complete rendering system allowing readers to get up and running fast Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described Serves as an essential resource on physically-based rendering

  • Author: Matt Pharr
  • Publisher: Morgan Kaufmann; 3rd edition (September 30, 2016)
  • Genre: Kindle Store, Kindle eBooks, Computers & Technology


9. Adobe Photoshop CC Classroom in a Book

Top 10 Best Books to Read in 3D Graphic Design - August 2021

Creative professionals seeking the fastest, easiest, most comprehensive way to learn from Adobe Press. The 14 project-based lessons in this book show readers step-by-step the key techniques for working in Photoshop. Learn to correct, enhance, and distort digital photos, create image composites, and prepare images for print and the web. Automate tasks with actions. Compile and edit video, including transition and motion effects. Use content-aware tools to seamlessly repair images. Prepare and print 3D objects. Coordinate designs with multiple artboards and preview them on mobile devices. Share assets with collaborators and update them easily. Add advanced typographical effects and glyphs. In addition to learning the key elements of the interface, this completely updated edition covers soon to be revealed new features!

  • Author: Andrew Faulkner
  • Publisher: Adobe Press; 2nd edition (November 26, 2018)
  • Genre: Computers & Technology, Graphics & Design
  • ISBN: 978-0135261781
  • Dimensions: 7.35 x 1 x 9.1 inches


10. Complete Maya Programming: An Extensive Guide to MEL and C++ API (The Morgan Kaufmann Series in Computer Graphics)

Top 10 Best Books to Read in 3D Graphic Design - August 2021

Learning Maya, the world's leading 3D animation and effects package, is a challenge, especially for those who want to master Maya's versatile programming features in addition to its built-in tools. Finally, here is a practical, step-by-step guide that shows how to use Maya to its fullest potential, beginning with the basics. Readers of Complete Maya Programming will first gain a thorough understanding of Maya's inner workings, and then learn how to customize and extend Maya with scripts and plugins that take control and productivity to new levels. Users new to programming can apply Maya's easy scripting language MEL (Maya Embedded Language), while more advanced users can work with the C++ API (Application Progamming Interface). Both a fundamental tutorial for Maya beginners and a solid reference for experienced developers, Complete Maya Programming is every user's guide to Maya mastery.

  • Author: David Gould
  • Publisher: Morgan Kaufmann; 1st edition (January 2, 2003)
  • Genre: Arts & Photography, Photography & Video
  • ISBN: 978-1558608351
  • Dimensions: 7.44 x 1.06 x 9.69 inches