Foundations of Game Engine Development, Volume 2: Rendering (Book Summary)


Foundations of Game Engine Development, Volume 2: Rendering (Book Summary)

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

  • Author: Eric Lengyel
  • Publisher: Terathon Software LLC (July 26, 2019)
  • Genre: Computers & Technology, Graphics & Design
  • ISBN: 978-0985811754
  • Dimensions: 7.5 x 0.97 x 9.25 inches